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What makes a good adventure? You'll team what goes into a good adventure game, what should be left out. Then, since many beginning text adventurers play commercial adventures first, a number of the most popular are reviewed so that you'll be able to buy with confidence. You'll also find reviews of several graphic adventures, games that com- bine the mental imagery of a text adventure with the visual excitement of good graphics, displays, But there's nothing Like the thrill of creating text adven- tures of your own. This book shows you how, There is even a complete adventure program— Tower of Mystery — that demonstrates how the programming techniques are applied. It's ready to type in and run on almost every home computer. Like other COMPUTE! books, COMPUTE!'s Guide to Adventure Games is a perfect combination of clear writing and solid information. With it, and your imagination, you can use your computer to explore an infinite number of new worlds — worlds inside your computer and in your mind.
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