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What makes a good adventure? You'll team what goes 
into a good adventure game, what should be left out. Then, 
since many beginning text adventurers play commercial 
adventures first, a number of the most popular are reviewed 
so that you'll be able to buy with confidence. You'll also 
find reviews of several graphic adventures, games that com- 
bine the mental imagery of a text adventure with the visual 
excitement of good graphics, displays, 

But there's nothing Like the thrill of creating text adven- 
tures of your own. This book shows you how, There is even 
a complete adventure program— Tower of Mystery — that 
demonstrates how the programming techniques are applied. 
It's ready to type in and run on almost every home 
computer.

Like other COMPUTE! books, COMPUTE!'s Guide to 
Adventure Games is a perfect combination of clear writing 
and solid information. With it, and your imagination, you 
can use your computer to explore an infinite number of new 
worlds — worlds inside your computer and in your mind.


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